Hi There! This is my old portfolio of graphics programming and game development projects.
I don't touch this stuff anymore, but will be using this site on my cybersecurity journey, so you can expect some updates here in the future.
Some of the old projects are on my GitHub

Graphics programming

Trippin' Through
My second 4k intro, made for Assembly 2018, and placed as 12th. Final executable size was 3876 bytes. You can watch the entry at here


Raytracer
Currently under development on: GitHub
Uses a Bounding Volume Hierarchy as an acceleration data structure. Loads OBJ files.

Rendering engine
I'm currently developing my own rendering engine with OpenGL and C++. It's using deferred shading and some of the most common post processing effects like Bloom, HDR and SSAO. The engine is under development on GitHub


Plasma Lamp's Dance of Freedom
My very first 4k intro, done for Assembly 17, and placed as 12th. Final file size was 3910 bytes. I ran out of time in the end and managed to make a quick track on the last night before submitting the entry. You can watch the entry at here


Games
Most of the game projects have been created at game jams usually in teams of 2-5 people.

Sweet End

Crowd Surf Brawl

Tap Good

Shift and Catch 'em

Make Coffee the Hard Way


Cupcake boating


Morning Coffee


Mastodon